Credits
2048
Based on the open-source 2048 by Gabriele Cirulli (MIT licence), itself a clone of 1024 by Veewo Studio. Earlier packaged as a WordPress plugin by Envigeek Web Services (GPLv2 or later); the licence text ships with the game files. Typeface: Clear Sans (Apache 2.0).
Dino Run
An original endless runner inspired by the offline browser game. Code and pixel art are original to this site.
Snake
An original implementation written for this arcade. The pixel art (snake segments, pellet) is drawn from rects and small bitmaps, and the optional blips are synthesised square waves. Typeset in Pixelify Sans and VT323 via the shared arcade stylesheet.
Bricks
An original paddle-and-wall game written from scratch for this arcade. The field, the pixel-map ball and paddle, the four-band wall and the speed curve are all drawn in code from the site's own palette, with no art, sprites or sounds from any earlier brick-breaker. Optional sound is generated live as square-wave blips.
Minesweeper
An original implementation of the classic mine-sweeping puzzle; the rules are generic game design. All code and the pixel icons (flag, mine, cross) are drawn from scratch as rects and DOM elements. No Microsoft icons, sprites or sounds are used.
Paddle Rally
An original game written for this arcade: a clean-room take on the classic paddle-and-ball duel with its own court, serve and speed-up rules and CPU opponent, and no code, sprites or sounds from any existing game. The screen is drawn from plain rectangles; any sound is a generated square-wave blip.
Alien Wave, Void Rocks & Echo
Original games built for this arcade. Alien Wave is a formation shooter; Void Rocks is a space survival game with drifting rocks; Echo is a sequence memory game. Graphics are drawn in code using the shared arcade palette.
Sky Fall
An original falling-block game written for this arcade. The star, moon and sun blocks, the night-sky well and every line of code are drawn from scratch in the shared phosphor palette.
River Hop & Night Drive
Original crossing and driving games written for this arcade. Their traffic, river logs, road markings and pixel graphics are drawn in code using the shared phosphor palette.
Type
- Pixelify SansSIL OFL 1.1
- VT323SIL OFL 1.1
- Barlow Semi CondensedSIL OFL 1.1
- Clear SansApache 2.0, 2048 tiles
- JetBrains MonoOFL, fallback only
Privacy
This arcade uses Google Analytics to count plays. Names and scores stay in your browser.
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